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"Changes Coming to Heroes' Ascent"

 
n°60358
Shaar Lune
Shaar Lune
Posté le 18-01-2007 à 00:17:27  profilanswer
 

Reprise du message précédent :

Citation :

sauf le sceau de rezz...


 
T'es fou !
Il vont le nerfé, tout le monde l'utilise, strop lame ce truc...

n°60359
shiba
reveur...
Posté le 18-01-2007 à 00:34:22  profilanswer
 

Piglou a écrit :

Ceux sont les skills de ta barre actuelle, sauf le sceau de rezz...  :pt1cable:

ben non il utilise l'afinite de feu, ca sera pas nerfe ca quand meme :ack:  
 
au moins avec mes builds, je risque pas grand chose avec des skills tout aussi unjouees les unes que les autres(qui joue le coup puissant et l'endurance du guerrier en pve? )
par contre, faudrai une augmentation des skill en chatiment, c'est encore zuste la en puissance offensive :p  
 
par contre, je me demandais les modification lors de ce weekend test seront effectives sur l'ascenssion des heros, ou sur tout le reste? c'est pas clair dans l'annonce qu'on voit en jeu.

n°60360
Sephil
دافيد
Posté le 18-01-2007 à 00:42:28  profilanswer
 

bonne question [:tantor:1]


---------------
Certaines personnes portent un pyjama Superman. Superman porte un pyjama Chuck Norris.
Chuck Norris donne fréquemment du sang à la Croix-Rouge. Mais jamais le sien.
Chuck Norris n'a pas de montre. Il décide de l'heure qu'il est.

Ms light [:sephil]
n°60364
IceDeal
Graphiste Hype
Posté le 18-01-2007 à 00:59:20  profilanswer
 

logiquement ce sera une modif général , vu l'architecture ils seraient obligé de créer un Hoh instancié comme les arene de boule de neige ou  dodge ball avec l'ensemble des skills modifié + les autres ce qui me semble quand même assez complexe a gérer (j'imagine même pas comment on pourait les sélectionner)

n°60369
Piglou
Sunglasses since 2004
Posté le 18-01-2007 à 10:53:22  profilanswer
 

Reponse de Gaile Gray sur GWGuru


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[:piglou:6] Kurzick vaincra! -- Souffle Sombre Cult Healing Victor Zu Heltzer Piglou Fighter (PvP)
Mes dessins GW -- Ma 1ere BD publiée!!!
n°60370
Sephil
دافيد
Posté le 18-01-2007 à 11:50:29  profilanswer
 

Merci :jap:


---------------
Certaines personnes portent un pyjama Superman. Superman porte un pyjama Chuck Norris.
Chuck Norris donne fréquemment du sang à la Croix-Rouge. Mais jamais le sien.
Chuck Norris n'a pas de montre. Il décide de l'heure qu'il est.

Ms light [:sephil]
n°60372
sprites
vocaloid Sprites
Posté le 18-01-2007 à 14:52:01  profilanswer
 

ce week end on va se retrouver avec des build bancals pou ses héros qu'on aura oublié :D


---------------
supporté par ses supporters |ack4ever | Francestats |  
vous voulez sauver un requin? mangez un japonais :heink: | tenant du vrai 50k :o
 tatave en chef de la III.5 [:sprites:4]| Rider la Survivante  | TL
n°60384
IceDeal
Graphiste Hype
Posté le 18-01-2007 à 17:58:12  profilanswer
 

Je sent que Zhed pourrait prendre sa retraite prématuré :( s'ils nerf le temps de brulure de Flamme virulente (osef des degats suplémentaires je veut juste mon combo avec "ils sont enflamés" )

n°60391
shiba
reveur...
Posté le 18-01-2007 à 21:01:48  profilanswer
 

@ icedeal : bah il y a toujour un truc qui s'appelle marque de rodgort dans ce cas :p

n°60394
IceDeal
Graphiste Hype
Posté le 18-01-2007 à 22:00:09  profilanswer
 

C'est moin pratique, ca va me forcer a réfléchir a un nouveau build et vu mon attirance pour l'ele :p

n°60404
shiba
reveur...
Posté le 19-01-2007 à 02:45:34  profilanswer
 

@ ice : j'ai essaye, le principal probleme c'est que tu perd une secondes de plus, vu que tu dois lancer la marque, puis enchainer sur flamme liquide, puise flamme virulente, et la, la flamme virulente continue de bruler pendant 35 secondes(au contraire de actuellement, ou tu lance une flamme brulante, puis 2 a degats, puir une brulante) :p

n°60418
karlzor
Posté le 19-01-2007 à 12:40:08  profilanswer
 

Pour optimisé a fond la flamme viru il en faut 2 min sur la même cible, en pve sa rox, j'ai jamais fais les coop de faction aussi vite :ack:

n°60420
merfolk
Jedi retraité
Posté le 19-01-2007 à 13:49:27  profilanswer
 

ce sera vers ce soir 21h la maj je pense ?


---------------
Jedi Knight FF Oasis FF Bgj
n°60422
guigolum
noone can stop us now
Posté le 19-01-2007 à 15:45:25  profilanswer
 

je pense qu'ils devraient acceler un peu le jeu..


---------------
il y a ceux qui s'etonnent, qui s'affolent et questionnent; les autres s'en tamponnent tellement la beuh est bonne;
laissez bruler la weed, et n'oubliez personne; dans la fumée des dieux s'effondre babylone..
le libéralisme, c'est la course à l'ovule : pour qu'une personne reussise, un millier doivent crever.
n°60424
Bellefeego​re
Posté le 19-01-2007 à 15:58:21  profilanswer
 
n°60427
guigolum
noone can stop us now
Posté le 19-01-2007 à 16:26:49  profilanswer
 

ha j'ai oublié d'argumenter!
explication:
faire 2H de jeu pour me faire degommer à la fin par un boss lors d'un lag, ça me donne pas envie de reccomencer...


---------------
il y a ceux qui s'etonnent, qui s'affolent et questionnent; les autres s'en tamponnent tellement la beuh est bonne;
laissez bruler la weed, et n'oubliez personne; dans la fumée des dieux s'effondre babylone..
le libéralisme, c'est la course à l'ovule : pour qu'une personne reussise, un millier doivent crever.
n°60438
merfolk
Jedi retraité
Posté le 19-01-2007 à 23:26:34  profilanswer
 

ca y est c'est actif...
 
 
quelques constatations :
bon je dis rien , mais assez surpris quand même/.
 
les gros skills evidents ont apparament pas été changés
 
ils ont parfaitement compris comment rééquilibrer^^


Message édité par merfolk le 19-01-2007 à 23:50:48

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Jedi Knight FF Oasis FF Bgj
n°60439
TetramDeTr​oy
Retired
Posté le 19-01-2007 à 23:43:42  profilanswer
 

La MàJ était censée changer 300 skills différents donc je pense pas qu'elle soit déja active. ^^


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ms light :ack:
n°60440
Wayne
Powered by Chiantos™
Posté le 19-01-2007 à 23:45:40  profilanswer
 

merfolk il voit même des màj de skills quand y en a pas (rien vu de modif au sceau de rez :ack:)... et des skills qui restent les mêmes quand ils changent^^
ça vient seulement de tomber, et dans l'ensemble ça ne me posera pas de problème en PvE :D


Message édité par Wayne le 19-01-2007 à 23:48:05

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[:wayne_stein][:wayne_stein:1][:wayne_stein:2][:wayne_stein:9]©DTK ;)
Les K1k1t00durs GWsiens xD/Calista & Elyria - Pour le pire et pour le meilleur :love:
n°60441
merfolk
Jedi retraité
Posté le 19-01-2007 à 23:53:14  profilanswer
 

tu as raison j'ai les yeux à côté. Oubliez ce que j'ai dis


Message édité par merfolk le 19-01-2007 à 23:53:35

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Jedi Knight FF Oasis FF Bgj
n°60442
diva lyssa
Posté le 19-01-2007 à 23:54:09  profilanswer
 

maj en anglais
 
Guild Wars Game Update Notes
 
Update - Friday January 19
Permanent Changes:
 
    * Fixed a bug that allowed players to walk through some walls on the Isle of Weeping Stone guild battle map.Fixed a bug that caused Heroes to deal extra damage with attacks.
    * If a player has the Lightbringer title track selected, that player’s Heroes now gain the benefits provided by this title.
    * Fixed a bug that made it difficult to repair the attacker’s catapult on the Warrior’s Isle guild battle map.
    * Adjusted the positions of several of the defenders in the Isle of Solitude guild battle map to more effectively defend the Guild Lord.
    * Screenshots are now saved as JPG files.
 
 
Heroes’ Ascent
 
    * Re-introduced the Burial Mounds map into rotation, with some map alterations to make it more conducive to a 1v1 map.
    * Removed the Scarred Earth map from rotation.
 
 
Changes for this Weekend’s Testing Event:
 
Broken Tower and Courtyard
 
The winning team is no longer decided by who is holding the altar when time runs out. The new win condition is based on points earned by killing members of the opposing teams.
 
    * Every time a team kills an opposing player, that team is awarded one point.
    * Killing a Ghostly Hero awards a team double points.
    * The first kill of a match awards double points.
    * Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
    * The team holding the altar receives a 10% damage boost.
    * When the timer hits zero, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, there is no winner.
    * On Broken Tower, the team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
    * On Courtyard, teams resurrect every minute at their shrine while their Priest is alive. The team holding the altar resurrects there instead of at their shrine.
    * Increased the time limit to 10 minutes.
    * Players no longer incur a death penalty (DP) on these maps.
 
 
Hall of Heroes
 
    * Increased the time limit to 8 minutes.
    * Players no longer incur a death penalty on this map.
    * The contents of the reward chest have been updated, and its location has been moved. You can find the new location by looking on your Compass after you’ve won a match. All players now need to click on it to receive a reward for winning a battle in the Hall of Heroes. To give players time to do this, the wait time between matches has been increased.
    * When players enter the Hall of Heroes, the win condition and match objectives are randomly decided from three options. These three options are described below.
 
          Kill Count
              o Every time a team kills an opposing player, that team is awarded one point.
              o Killing a Ghostly Hero awards a team double points.
              o The first kill of a match awards double points.
              o Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
              o The team holding the altar receives a 10% damage boost and gains a morale boost for every 2 minutes they hold that altar.
              o Teams resurrect at their shrine every minute, along with their Ghostly Hero. The team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
              o When time runs out, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, the defender wins.
 
          Murder Ball
              o Three Heroes are spawned, one for each team, at equal distances away from the altar.
              o One relic is spawned on the altar in the middle of the map.
              o Players bring the relic to their Ghostly Hero to score a point.
              o When a player picks up the relic, a timer starts counting down 60 seconds. When that time is up, the relic respawns at its start location.
              o If a player is holding the relic when the timer is up, that player dies.
              o If a Ghostly Hero is killed, he resurrects after 10 seconds at the place where he stood.
              o Teams resurrect at their shrine every minute.
              o When time runs out, the team with the most points wins. In cases of a tie, the tying team that last captured a relic is awarded the win. If no relics have been captured, the defending team wins.
 
          Capture Points
              o There are 4 capture points on the map: one on the altar and one at each teams’ resurrection shrine.
              o Teams begin capturing a point when they have more players within range than any other team. The Ghostly Hero counts as 4 players.
              o Every 30 seconds, teams are awarded a point for each capture point they are holding.
              o Teams resurrect with their Ghostly Hero every minute at their shrine.
              o When time is up, the team with the most points wins. In cases of a tie, the tying team that last scored a kill wins the match. If no kills have been scored, the defending team wins.
 
 
Skill Balance Changes
 
General
 
Permanent Change:
 
    * The “evade” mechanic has been removed from the game. All skills that used this mechanic have been changed to use “block” instead.
 
 
Temporary Change for this Weekend’s Testing Event:
 
    * Weakness now causes -1 to all attributes.
 
 
Assassin
 
    * Assassin's Remedy: changed duration to 30 seconds. This Spell now works on the next 1..5 attack skills.
    * Assault Enchantments: decreased recharge time to 2 seconds.
    * Augury of Death: now causes a Deep Wound.
    * Beguiling Haze: increased Energy cost to 15, increased recharge time to 20 seconds. Functionality changed to "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 5..11 second[s]."
    * Black Mantis Thrust: decreased recharge time to 4 seconds.
    * Blades of Steel: increased damage per recharging dagger attack to 5..20, up to a maximum bonus of 80.
    * Critical Defenses: changed block rate to 75%. Duration now scales 4..10 based on the Critical Strikes attribute.
    * Critical Eye: increased critical strike bonus to 3..15%.
    * Critical Strike: now gives 1..3 Energy per critical hit, based on Critical Strikes attribute.
    * Dancing Daggers: increased damage to 10..25.
    * Death Blossom: decreased recharge time to 4 seconds.
    * Exhausting Assault: now must follow a lead attack.
    * Feigned Neutrality: decreased duration to 4..10.
    * Flashing Blades: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.
    * Heart of Shadow: increased healing to 30...150.
    * Impale: now causes a Deep Wound.
    * Lift Enchantment: decreased Energy cost to 5, decreased casting time to .25 seconds.
    * Locust's Fury: increased double strike chance to 5..50%, based on the Critical Strikes attribute.
    * Nine Tail Strike: decreased Energy cost to 5.
    * Shadow of Haste: decreased duration to 15..45, increased recharge time to 45 seconds.Shadowy Burden: decreased cast time to .25 seconds.
    * Sharpen Daggers: changed duration to 30 seconds. This Spell now works on the next 1..5 attack skills.
    * Shattering Assault: decreased damage to 5..50. Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
    * Shroud of Distress: increased block rate to 75%, increased recharge time to 45 seconds, increased duration to 36..60.<,/li>
 
 
Dervish
 
    * All avatar forms: increased recharge time to 30 seconds.
    * Avatar of Dwayna: decreased Energy cost to 5, increased amount healed to 15..60 Health.
    * Avatar of Lyssa: increased maximum Energy to 20.
    * Ebon Dust Aura: adjusted duration to 5..35 seconds.
    * Harrier's Grasp: adjusted duration to 5..25 seconds.
    * Pious Haste: decreased recharge time to 5 seconds, increased movement speed to 33%.
 
 
Elementalist
 
    * Arc Lightning: increased Conditional damage to 15..60.
    * Bed of Coals: decreased Energy cost to 10.
    * Blinding Surge: increased Energy cost to 10.
    * Breath of Fire: decreased Energy cost to 5, increased damage to 10..40.
    * Churning Earth: decreased Energy cost to 15, increased damage to 10..40.
    * Eruption: increased damage to 10..40. This spell now causes Blindness on each pulse.
    * Fire Storm: decreased Energy cost to 10, increased damage to 5..35.
    * Flame Djinn's Haste: decreased recharge time to 10 seconds, increased duration to 5..20 seconds.
    * Flare: increased damage to 20..65.
    * Frigid Armor: decreased casting time to 1 second.
    * Frozen Burst: decreased recharge time to 5 seconds, decreased damage to 10..85.
    * Glowing Gaze: increased recharge time to 8 seconds.
    * Grasping Earth: no longer adds armor to targets.
    * Icy Prism: decreased recharge to 2 seconds.
    * Icy Shackles: increased recharge time to 15 seconds, decreased duration to 4..10 seconds, functionality changed to: “Target foe’s movement is slowed by 66%. If that foe is under the effects of an Enchantment, target’s movement is slowed by 90% instead.”
    * Immolate: decreased recharge time to 3 seconds.
    * Incendiary Bonds: increased area-of-effect to “nearby.”
    * Lava Arrows: increased damage to 20..65.
    * Lightning Bolt: increased Conditional damage 5..50.
    * Lightning Hammer: decreased recharge time to 2 seconds.
    * Mark of Rodgort: increased area-of-effect to “nearby.”
    * Mind Freeze: increased duration to 1..10.
    * Phoenix: reduced casting time to 2 seconds.
    * Savannah Heat: decreased Energy cost to 5, increased recharge time to 25 seconds.
    * Searing Flame: decreased Burning duration to 1..5 seconds.
    * Searing Heat/Tenai's Heat: decreased Energy cost to 15, increased damage to 10..40.
    * Shard Storm: increased damage to 10..85.
    * Shockwave: increased damage to 15..60.
    * Smoldering Embers: increased Energy cost to 10, increased casting time to 2 seconds, decreased recharge time to 7 seconds, and increased damage to 7..112.
    * Stone Daggers: increased damage to 8..33.
    * Stoning: increased damage to 15..105.
    * Unsteady Ground: decreased Energy cost to 10, increased damage to 10..40.
    * Water Trident: increased projectile speed by 25%.
 
 
Mesmer
 
    * Ancestor's Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
    * Arcane Larceny: decreased recharge time to 0 seconds.
    * Arcane Thievery: decreased recharge time to 0 seconds.
    * Energy Surge: reduced area-of-effect to “nearby.”
    * Hex Eater Vortex: decreased Energy cost to 10.
    * Illusion of Pain: decreased the amount of healing applied when this Hex ends to 15 per point of degeneration.
    * Mantra of Recovery: decreased Energy cost to 5, increased duration to 5..35.
    * Mirror of Disenchantment: decreased recharge time to 10 seconds.
    * Power Block: decreased recharge time to 20.
    * Power Flux: decreased recharge time to 10 seconds.
    * Power Leak: decreased recharge time to 15.
      Power Leech: decreased recharge time to 10.
    * Price of Pride: decreased Energy cost to 5, decreased recharge time to 5 seconds.
    * Simple Thievery: decreased recharge time to 0 seconds.
    * Spiritual Pain: Functionality changed to: "Target foe takes 5..75 damage. If that foe is near a Spirit, all other nearby foes take 5..75 damage, and this Skill recharges instantly if it hits a Spirit.”
    * Sympathetic Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
    * Unnatural Signet: now does double damage to summoned creatures.
 
 
Monk
 
    * Balthazar's Pendulum: decreased recharge time to 5 seconds.
    * Divert Hexes: increased casting time to 2 seconds.
    * Healing Burst: area-of-effect increased to “nearby.”
    * Rebirth: decreased casting time to 5 seconds.
    * Renew Life: decreased casting time to 6 seconds, increased recharge time to 5 seconds.
    * Restore Life: decreased casting time to 6 seconds, increased recharge time to 8 seconds.
    * Resurrect: decreased casting time to 5 seconds, increased recharge time to 8 seconds.
    * Resurrection Chant: decreased casting time to 6 seconds, increased recharge time to 15 seconds.
    * Shield of Absorption: increased casting time to 1 second.
    * Shield of Deflection: decreased casting time to .25 seconds, increased duration to 1..7 seconds, changed block rate to 75%.
    * Shield of Regeneration: decreased casting time to .25 seconds, decreased recharge time to 5 seconds.
    * Shielding Hands: decreased recharge time to 15 seconds, decreased duration to 8 seconds.
    * Signet of Judgment: reduced casting time to 1 second.
    * Signet of Mystic Wrath: decreased damage to 100 maximum.
    * Vengeance: now adds a 15% damage buff to the target.
    * Word of Healing: Conditional healing increased to 15..100.
 
 
Necromancer
 
    * Barbs: increased damage to 1..15.
    * Chilblains: decreased recharge time to 8 seconds.
    * Corrupt Enchantments: decreased Energy cost to 5.
    * Deathly Chill: increased Conditional damage to 5..50.
    * Deathly Swarm: increased damage to 30..90.
    * Defile Flesh: increased duration to 5..35 seconds, decreased sacrifice to 10% of maximum Health.
    * Depravity: decreased recharge time to 10 seconds.
    * Discord: Increased damage to 30..110.
    * Envenom Enchantments: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 25.
    * Gaze of Contempt: decreased Energy cost to 10, decreased casting time to 2 seconds, increased recharge time to 25 seconds.
    * Insidious Parasite: decreased recharge time to 12 seconds.
    * Malaise: functionality changed to: “For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..50 damage and Malaise ends.”
    * Malign Intervention: decreased recharge time to 5 seconds. Created minion does not exploit the corpse.
    * Mark of Fury: decreased casting time to 1 second, decreased recharge time to 10 seconds, increased duration to 5..35.
    * Price Of Failure: decreased cast time to 2 seconds, increased damage dealt to 15..45.
    * Reaper's Mark: decreased Energy return to 5..15.
    * Rend Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
    * Rip Enchantment: decreased sacrifice to 30..10% of maximum Health.
    * Rising Bile: decreased recharge time to 20 seconds, increased damage done per second to 1..6, decreased duration to 20 seconds.
    * Spoil Victor: decreased duration to 20 seconds.
    * Suffering: decreased casting time to 1 second.
    * Toxic Chill: decreased recharge time to 5 seconds.
    * Ulcerous Lungs: decreased recharge time to 10 seconds. This Hex now does -4 Health degeneration, but only to Bleeding foes.
    * Vile Touch: decreased recharge time to 2 seconds.
    * Wither: functionality changed to: “For 5..35 seconds, target foe suffers -2..4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends that foe takes 15..75 damage.”
 
 
Paragon
 
    * Aria of Restoration: decreased healing to 30..90.
    * Aria of Zeal: decreased Energy gained to 1..6.
    * Ballad of Restoration: decreased healing to 30..90, decreased recharge time to 15 seconds.
    * Blazing Spear: increased damage to 5..25.
    * Chorus of Restoration: decreased healing to 30..90.
    * Hexbreaker Aria: increased casting time to 2 seconds.
    * Mighty Throw: decreased casting time to 2 seconds.
    * Signet of Return: decreased casting time to 5 seconds.
    * Slayer's Spear: decreased recharge time to 4 seconds, increased damage to 5..30.
    * Song of Restoration: decreased healing to 30..90.
    * "Stand Your Ground!": now only effects party members, Energy cost increased to 15.
    * Unblockable Throw: decreased casting time to 2 seconds.
    * Vicious Attack: decreased recharge time to 4 seconds.
    * Wearying Spear: decreased Weakness duration to 5 seconds.
 
 
Ranger
 
    * Antidote Signet: decreased casting time to 1 second.
    * Arcing Shot: decreased Energy cost to 5.
    * Disrupting Accuracy: increased duration to 36 seconds.
    * Feral Lunge: increased Bleeding duration to 5..25.
    * Glass Arrows: decreased Energy cost to 5, decreased recharge time to 12 seconds, increased damage to 5..20.
    * Incendiary Arrows: increased duration to 3..15 seconds.
    * Keen Arrow: increased Conditional damage to 5..35.
    * Rampage as One: decreased recharge time to 10 seconds, decreased duration to 3..15.
    * Roaring Winds: increased level to 1..10.
    * Spike Trap: increased Cripple duration to 3..25 seconds.
    * Throw Dirt: decreased recharge time to 30 seconds.
    * Toxicity: increased duration to 30..90 seconds.
    * Trapper's Focus: increased duration to 5..20 seconds.
    * Trapper's Speed: increased duration to 5..30.
    * Viper's Nest: decreased recharge time to 20 seconds.
 
 
Ritualist
 
    * All spells that had a requirement of being “near a Spirit” or “in the area of a Spirit” have been changed to “within earshot of a spirit.”
    * Ancestors' Rage: increased damage to 30..130.
    * Anguished Was Lingwah: decreased Energy cost to 15, decreased casting time to 3 seconds, decreased recharge time to 30 seconds.
    * Blind Was Mingson: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 20 seconds, increased area-of-effect to “nearby.”
    * Bloodsong: decreased Energy cost to 5, decreased casting time to 3 seconds, decreased recharge time to 30 seconds. Skill moved to the Channeling Attribute.
      Brutal Weapon: increased duration 5..35.
    * Caretaker’s Charge: increased healing and damage done to 20..75, decreased Energy gained to 5.
    * Channeled Strike: decreased recharge time to 4 seconds.
    * Cruel Was Daoshen: decreased casting time to 1 second, decreased recharge time to 5 seconds.
    * Death Pact Signet: changed to: “Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you.”
    * Destruction: decreased Energy cost to 5, decreased recharge time to 15.
    * Destructive Was Glaive: holding this bundle now causes Ritualist damage spells to have 25% armor penetration.
    * Displacement:decreased block rate to 75%.
    * Empowerment: decreased recharge time to 30 seconds.
    * Explosive Growth: decreased Energy cost to 5 Energy.
    * Flesh of My Flesh: decreased casting time to 4 seconds.
    * Gaze from Beyond: decreased the amount of Health lost to 10..30, increased damage done per Health lost to 4.
    * Ghostly haste: decreased recharge time to 20 seconds.
    * Grasping Was Kuurong: decreased casting time to 1 second, decreased recharge time to 20 seconds.
    * Guided Weapon: reduced recharge time to 5 seconds.
    * Lamentation: decreased recharge time to 20 seconds.
    * Life: decreased recharge time to 20 seconds, decreased duration to 20 seconds, increased healing-per-second it was alive to 1..7.
    * Mighty Was Vorizun: increased Energy gained to 30.
    * Nightmare Weapon: now works on the next 2..5 attacks.
    * Offering of Spirit: increased Energy gained to 8..17.
    * Preservation: decreased recharge time to 20 seconds, increased duration to 90 seconds.
    * Protective Was Kaolai: now adds 24 armor when held, and heals the party for 10..85 when dropped.
    * Resilient Was Xiko: increased regeneration to 3 per Hex or Condition suffered.
    * Resilient Weapon: decreased Energy cost to 5.
    * Signet of Ghostly Might: increased damage to 5..35.
    * Signet of Spirits: you now gain 3..12 Energy if you are within earshot of a Spirit.
    * Spirit Channeling: functionality changed to: “For 10 seconds, you gain +1..6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit.”
    * Spirit Light Weapon: increased amount healed to 1..15 Health per second, and an additional 1..15 Health if within earshot of a Spirit.
    * Spirit Light: increased healing to 60..180.
    * Spirit Rift: decreased Energy cost to 10, decreased casting time to 1 second.
    * Spirit Transfer: decreased the amount of Heath lost by the nearest Spirit to 5..50, increased the amount healed per Health lost to 5.
    * Splinter Weapon: now works on the next 1..5 attacks.
    * Tranquil Was Tanasen: decreased casting time to 1 second.
    * Vital Weapon: decreased recharge time to 2 seconds, increased duration to 15..45 seconds.
    * Wailing Weapon: decreased Energy cost to 5.
    * Warmonger's Weapon: decreased Energy cost to 10.
    * Weapon of Fury: increased duration to 5..20.
    * Weapon of Quickening: increased recharge bonus to 33%.
    * Weapon of Shadow: increased Blindness duration to 5 seconds, decreased recharge time to 20 seconds.
    * Weapon of Warding: decreased casting time to 1 second.
    * Wielder's Boon: decreased casting time to .25 seconds.
 
 
Warrior
 
    * Counterattack: increased recharge time to 6 seconds, increased damage to 5..35.
    * Critical Chop: increased recharge time to 15 seconds, decreased damage to 5..20.
    * Defensive Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
    * Deflect Arrows: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
    * Disciplined Stance: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
    * Frenzied Defense: increased duration to 8 seconds.
    * Gladiator's Defense: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
    * Griffon's Sweep: increased recharge time to 8 seconds.
    * Leviathan's Sweep: increased recharge time to 8 seconds.
    * Power Attack: decreased recharge time to 2 seconds, increased damage to 10..40.
    * Shield Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
    * “Shields Up!”: now only effects party members, armor bonus applies versus all projectiles.
    * Soldier's Defense: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
    * Soldier's Strike: increased damage to 10..40.
    * Thrill of Victory: increased damage to 15..45.
    * Wary Stance: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
    * "You're All Alone!": decreased Condition durations to 7 seconds.


---------------
DwaynaProtYou Java 85 SCL
LyssaProtYou Soso 03 SCL
BalthazarOwnYou Foh 11 SCL
DwaynaOwnYou bowa 12 scl
n°60443
IceDeal
Graphiste Hype
Posté le 20-01-2007 à 00:17:15  profilanswer
 

Etrange, les nerfs n'ont pas l'air d'etre aussi bourrin que ce a quoi on aurait put s'attendre.
Par contre sympa de casser encore le parangon , pour le coup la motivation ne vaut vraiment plus un clou.

n°60444
Piglou
Sunglasses since 2004
Posté le 20-01-2007 à 00:51:10  profilanswer
 

@Lyssa: C'est le post le plus long de l'année :lol:
Sinon c'est la patch "Achetez Factions!" :lol:
 
J'en suis très content, Vivent les Ritualistes  :bounce:


Message édité par Piglou le 20-01-2007 à 00:51:35

---------------
[:piglou:6] Kurzick vaincra! -- Souffle Sombre Cult Healing Victor Zu Heltzer Piglou Fighter (PvP)
Mes dessins GW -- Ma 1ere BD publiée!!!
n°60445
TetramDeTr​oy
Retired
Posté le 20-01-2007 à 01:18:41  profilanswer
 

Oué cool ils n'ont ni endommagé l'Eurospike ni ne serait-ce qu'abimé la Minion... Faut se demander ou ils ont la tête ces développeurs.


---------------
ms light :ack:
n°60446
Olive
Dans le noir
Posté le 20-01-2007 à 01:23:21  profilanswer
 

Cette MAJ me déçoit personnellement, le jeu tend vers toujours plus de bourrinisme.

n°60447
Shaar Lune
Shaar Lune
Posté le 20-01-2007 à 02:07:11  profilanswer
 

Bah le hoh, c'est normal, et je trouve ça plutot cool ce qu'ils ont fait (en effet, les build lamer sont aussi peu avantagé que les autres au hoh), et puis, c'est nouveau ça redonne du punch et de l'interet a ce mode de jeu.
 
La où Anet se fou de notre gueule, c'est qu'ils nous font poireauté 1 mois apres le tournois hivernel, pour nous sortir une maj en carton maché niveau nerf skill...
eurospike rien a changé, et minion master amélioré...   :sweat: ( cf le ritu ...)
 
Bref sur ce, bon jeu a tous, j'ai un ladder a faire ......................; sur warcraft 3 TFT  :p

n°60448
Sephil
دافيد
Posté le 20-01-2007 à 02:27:01  profilanswer
 

tu suxx shaar avec ton warIII :(


---------------
Certaines personnes portent un pyjama Superman. Superman porte un pyjama Chuck Norris.
Chuck Norris donne fréquemment du sang à la Croix-Rouge. Mais jamais le sien.
Chuck Norris n'a pas de montre. Il décide de l'heure qu'il est.

Ms light [:sephil]
n°60449
Coupe Flam​'s
4.90€
Posté le 20-01-2007 à 02:29:58  profilanswer
 

* Flash PvE *
 
Si vous avez ouvert les trésors cachés à travers Elona ( trèsors enfouie, ne touchez pas ... ) avec vos persos. Vous pouvez de nouveau les réouvrir pour un gold + po suite à la MAJ  :pt1cable:.
 
* Flash PvE *
 
Merci  :jap:  


---------------
Vous n'auriez pas la coupe flam's par hazard ?
n°60450
Sephil
دافيد
Posté le 20-01-2007 à 03:22:21  profilanswer
 

lol ! :D profitez en parce que demain ça sera patché je pense xD


---------------
Certaines personnes portent un pyjama Superman. Superman porte un pyjama Chuck Norris.
Chuck Norris donne fréquemment du sang à la Croix-Rouge. Mais jamais le sien.
Chuck Norris n'a pas de montre. Il décide de l'heure qu'il est.

Ms light [:sephil]
n°60451
Wayne
Powered by Chiantos™
Posté le 20-01-2007 à 04:14:14  profilanswer
 
n°60452
diva lyssa
Posté le 20-01-2007 à 09:12:03  profilanswer
 

Coupe Flam's a écrit :

* Flash PvE *

 

Si vous avez ouvert les trésors cachés à travers Elona ( trèsors enfouie, ne touchez pas ... ) avec vos persos. Vous pouvez de nouveau les réouvrir pour un gold + po suite à la MAJ     :pt1cable:   .

 

* Flash PvE *

 

Merci     :jap:  

 



 


esperont que ce sera pas patché avt la fin du week end

 

edit

 

toujours pas de maj traduite en fr surement pour cette journée

 

edit 2

 

oui on peux vraiment les reouvrir


Message édité par diva lyssa le 20-01-2007 à 09:20:20

---------------
DwaynaProtYou Java 85 SCL
LyssaProtYou Soso 03 SCL
BalthazarOwnYou Foh 11 SCL
DwaynaOwnYou bowa 12 scl
n°60454
merfolk
Jedi retraité
Posté le 20-01-2007 à 12:45:52  profilanswer
 

alors ça c'est une info qui vaut de l'or
merci ^^
 
en plus si ça trouve, quand ils vont "rollback" les skills , ce sera de nouveau reouvert :)
 


---------------
Jedi Knight FF Oasis FF Bgj
n°60455
Airblood
Posté le 20-01-2007 à 14:13:20  profilanswer
 

Moi perso , je pense a un truc .
Sa fait 30 jours qu'ils ont activé ces coffres, sa pourrait pas etre style largent de poche du mois.
Donc tout les coffres reviendrai tout les mois ??

n°60456
guigolum
noone can stop us now
Posté le 20-01-2007 à 14:24:01  profilanswer
 

moi je trouve qu'ils ont accéléré le jeu, c'est bien: les competences se rechargent plus rapidement(surtout celles avec un petit cout de mana), enfin pour le necro.., se lancent plus vite(le sceau d'antidote va peut etre enfin avoir une utilité..)


---------------
il y a ceux qui s'etonnent, qui s'affolent et questionnent; les autres s'en tamponnent tellement la beuh est bonne;
laissez bruler la weed, et n'oubliez personne; dans la fumée des dieux s'effondre babylone..
le libéralisme, c'est la course à l'ovule : pour qu'une personne reussise, un millier doivent crever.
n°60462
abcdBond
Il La Pomme Il
Posté le 20-01-2007 à 17:58:53  profilanswer
 

+1 pour le sceau, quand au reste, j'ai pas encore eu le temps de regarder comme il faut :x


---------------
[:abcdbond:3][:abcdbond:4][:abcdbond:5]  
 
Il Play Mate Il Survivor R1 (PvE/PvP) Il La Pomme Il M/X [20] PvE K Rysmatique El/X Fermière à temps plein. :love:
n°60464
diacred
The Lines Are Back... © Julia
Posté le 20-01-2007 à 18:54:43  profilanswer
 

Y'a quoi niveau changement de map en hoh?


---------------
"Franchement, change de classe, change de bahut, change de pays, la concentration de boulets que tu te trimballes c'est inhumain." ©TL :love: ..::.. Envie de vous vider la tête? .::. De la paraphilie .::.
La fabrique de smiley ..::.. Le Topic Du Pen Spinning :D ..::..  Nous sommes tous wayne :evil:
n°60465
Sephil
دافيد
Posté le 20-01-2007 à 19:13:17  profilanswer
 

rajout du tumulus
enlevé la terre eventrée
changement d'objectifs à la tour en ruine et à la cour (c'est devenu un bourrinage en regle tres souvent associé à un gank d'un team)
changement d'objectifs au hoh (avec 3 modes de jeux différents en random)
 
et le reste j'ai pas vu ça jump trop


---------------
Certaines personnes portent un pyjama Superman. Superman porte un pyjama Chuck Norris.
Chuck Norris donne fréquemment du sang à la Croix-Rouge. Mais jamais le sien.
Chuck Norris n'a pas de montre. Il décide de l'heure qu'il est.

Ms light [:sephil]
n°60466
diacred
The Lines Are Back... © Julia
Posté le 20-01-2007 à 19:28:18  profilanswer
 

Quels sont les nouveaux objectifs?
 
Random? Aléatoire? Hoh Aléatoire :heink:


---------------
"Franchement, change de classe, change de bahut, change de pays, la concentration de boulets que tu te trimballes c'est inhumain." ©TL :love: ..::.. Envie de vous vider la tête? .::. De la paraphilie .::.
La fabrique de smiley ..::.. Le Topic Du Pen Spinning :D ..::..  Nous sommes tous wayne :evil:
n°60469
blatkill
Posté le 20-01-2007 à 20:23:45  profilanswer
 

C'est ecrit dans le post de je sais plus qui en haut de la page


---------------
Les ventes de voiture ont encore baissé de 8% cette année... Y'en a marre de ces pirates qui téléchargent des voitures sur internet :ack:
 
Excuse moi de te demander pardon mais tu n'as pas le même esprit de pensée que moi ©soluble
n°60470
merfolk
Jedi retraité
Posté le 20-01-2007 à 23:42:04  profilanswer
 

sinon ces gars étaient là toute la journée aujourdhui : matin midi soir^^
 
http://img407.imageshack.us/img407/4248/798726229yw.jpg
 
Personnellement je n'aime pas trop le changement sur la carte du héros au milieu...c'était vachement sympa je trouvais.

Message cité 1 fois
Message édité par merfolk le 20-01-2007 à 23:43:45

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Jedi Knight FF Oasis FF Bgj
n°60471
linkin-par​k
Mediator (enfin jcrois)
Posté le 21-01-2007 à 00:22:59  profilanswer
 

Perso ce weekend est a chié apart le tumulus et la suppression de la terre eventré :ack:

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