TubLeFou | Citation :
EVE is on schedule to go live in spring 2002. You will, however, have the opportunity to sign up as a beta tester before then.
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Mmmmmmm...a mon avis, ils vont avoir "un peu" de retard
Citation :
Because EVE is an MMPOG (massively-multiplayer online game) it is difficult to categorize it by any conventional standards. How it is categorized depends on the level at which it is played. The game is set in an unknown portion of space, spanning thousands of solar systems, many of which are settled. Players begin by creating an in-game character, which starts the game equipped with a basic spaceship ready to explore the world. To begin with, players can trade goods between systems or conduct other money making activities, such as mining asteroids, gathering scientific data on unmanned systems or even cleaning up space debris. Gains made from such activity can be used to upgrade the ship with weapons and equipment, and also to develop the character by training him in various skills. When the player has mastered the basics of the game, amassed some money and equipment and advanced his/her character through basic skills, the possibilities become almost endless. Players who wish to explore peaceful paths can continue to upgrade their ships to bigger and better-defended cargo vessels, purchase advanced mining or research equipment, and continue to develop their character by specializing in their preferred skills. Others will choose to explore more dangerous path, such as piracy, smuggling or bounty hunting. There will even be ways of making money through such activities as spying on other players and reporting illegal activity.
The basic RPG, space simulation part of EVE is really just the tip of the iceberg. When players band together to form factions and companies the game progresses to a more grand strategic level. Groups of players will be able to build and manage space stations, start up major mining operations on planets and asteroids, manufacture goods and equipment and, no less importantly, fight other groups of players for their bases and resources. However, the level at which each player decides to participate is a matter of personal choice, and the game leaves ample room for continual progress and diversity in all its solo playing aspects. For those who opt to do so, becoming the best lone-wolf pirate or bounty hunter around is a never-ending task, as the competitors are other human players who will employ every method at their disposal to gain an edge over the rest. Solo players will also be able to hire out their services as mercenaries or hit-men to other players or player-run companies, and such activities will be handled securely through in-game channels. The bottom line is that we at CCP aim to create a rich and diverse universe centered on human interaction. Players can play the game as a simple space trading game, or aim to control the largest, most powerful company in the world. We provide the rules and tools, but it is the players themselves who create the adventures.
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Ca me plait bien ca
:b_yellow:
Citation :
There will be no level system, but a very extensive skill system. Players will be able to choose from dozens of major skills, each with a number of sub-levels. Characters will be able to buy skill-training kits (hardware which is neurally rigged to the character), which will be sold like any other commodity. Skill-training kits will vary widely, both in price and availability.
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Youpiiiiiiiiiiiiii!!!!!!!!
Pas de lvlage, apparament meme systeme que SWG
Citation :
If a character's ship is blown up, it will not necessarily mean death. Characters are protected in a capsule, which will be rescued to a nearby base. To kill a character, this capsule has to be purposely destroyed, after the craft itself has perished. The consequences of destroying a capsule are much more severe than destroying a ship. (see chapter 6) If a capsule is destroyed and the character killed, he will reappear in a cloned body of himself.
Players will have the option of purchasing clones for their characters, in case of an untimely demise. The clones will vary both in quality and cost. The more expensive the clone is, the better it preserves the skills of the original character. Characters without a clone at the time of death will be issued a standard clone of the poorest quality. As characters will never be able to drop below their starting skill level, death makes little difference to newly created characters, but can be devastating for those more advanced.
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Excellent
J'adore
Bon, rien sur le fait de savoir si ca sera payant ou pas pour l'instant...
Mais il y a tant d'autres choses...participer a une organisation par exemple...
Tous ceux qui sont interesses, allez voir le faq sur le site officiel  |