Cette carte est pas top du tout en fait, tu n'arrives jamais à trop staker meme avec un faible top de critique à la base.
La carte croisade est par contre ENORMISSIME car est toujours au max de stack et procure donc 80 degats des sorts en permanence.
Pour courroux il suffti de faire une chaine markov pour s'en rendre compte:
Tiré d'un post US
To be fair, to analyze the benefits of this card properly, you need a bit of probability theory. Specifically, a Markov Chain whose states correspond to the number of times you've got the buff stacked on you -- I made it in Mathematica with the following command.
f[p_] := (a = Eigenvectors[SparseArray[{{1, i_} -> Min[p + .0075*(i - 1), 1], {j_, i_} -> If[j - 1 == i, Max[1 - p - .0075*(i - 1), 0], 0]}, {134, 134}], 1][[1]]; a[[1]]/Sum[a[[i]], {i, 1, 134}] - p)
Running this gives you the extra crit rate you get from the card, as a function of p (your existing crit rate) in the steady state. That is, after you've been hitting something for a long time already. So this'll essentially tell you the behavior in long PvE boss fights -- if you go into a fight cold, like a trash mob or a PvP encounter where your opponent isn't exactly sitting still, the crit value will be somewhat lower.
(You could get information about these by taking my sparse array, making a matrix of it, and doing some finite sums. I'll post the results here if I bother, but I'd encourage someone else to do it for me, since I'm lazy.)
So, here are some tabulated values of the f-function:
Crit Rate (%) Extra Crit (%)
20 2.33899
21 2.23679
22 2.14026
23 2.04899
24 1.96262
25 1.88081
26 1.80324
27 1.72963
28 1.65971
29 1.59324
30 1.52999
31 1.46975
32 1.41234
33 1.35757
34 1.30528
35 1.25532
36 1.20754
37 1.16182
38 1.11804
39 1.07608
40 1.03584
So yes, it gets less and less useful as you gear up. Note how these compare with the Hourglass (1.4% crit) and Bladefist's Breadth (1.2% crit) -- ignoring the procs, the card becomes less useful in terms of raw crit rate at 33% and 37%.
Very roughly, and my math is somewhat suspect here, factoring in the proc the hourglass becomes more useful than this card in expected DPS when
300/14*.1*(p+.014) = DPS*(f[p]-.014)
And for values of DPS between 400 and 600, this happens between 20 and 22 crit. (Again, this is the crit for all slots save the one trinket.)
So it doesn't seem very useful.
Message édité par wizzer le 03-09-2007 à 08:55:35
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