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n°4583908
Malganis
Posté le 19-09-2005 à 23:59:35  profilanswer
 

désolé , trop de joie  :D
 
infos :
 
 The Warcraft III v1.19 patch is now available for download by connecting to Battle.net with the Warcraft III game client. After patching Warcraft III with the latest patch, some firewalls and security software may no longer recognize the game executable and restrict online access. Players unable to connect to Battle.net after patching Warcraft III may need to remove the game from a firewall or security software's exceptions/permissions list and add it back. Players experiencing any issues with the game during or after patching may visit our Technical Support Site at - (http://www.blizzard.com/support/).
 
Warcraft III: The Frozen Throne v1.19 Patch Notes:
 
MAPS
 
# (2)EchoIsles
 
    * Added range creep to expansion goldmines.
    * Replaced both Fountain of Health with Mercenary camps and changed the creep composition so that it’s not all piercing attack.
    * Replaced the mana fountain with a Market Place and changed the level 3 perm item drop to level 3 charged items.
    * Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.
 
 
 
# (2)TirisfalGlade
 
    * Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop.
 
 
 
# (4)TurtleRock
 
    * Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.
 
 
 
# (4)BrokenShard
 
    * Replaced the 4 center orange camps with 4 green camps.
    * Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants.
    * Increase the Orange camps level near each start location and added an additional item to each of those camps.
 
 
 
# (4)Hellfire
 
    * Reduced the creep level on the two middle Red creep camps.
    * Reduced the creep level on the East and West Goblin Laboratory creep camps.
 
 
 
# (4)StonecoldMountain
 
    * All creep with the ability to posses units have been removed this map.
 
 
 
# (4)LostTemple
 
    * Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.
 
 
 
# (4)TwistedMeadows
 
    * Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.
 
 
 
# (4)SunrockCove
 
    * Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play.
    * Lowered the goldmine creep camp from Red to Green
    * Pushed Blues West ramp further from it’s start location.
 
 
 
# (6)GnollWood
 
    * Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute’s.
 
 
 
# (6)Typhoon
 
    * Fixed Red and Teal start location to be closer to the goldmines like the other start locations.
 
 
 
# (6)SilverpineForest
 
    * Removed the Tavern from all start locations
    * Can now path across the center of the map, added a Tavern to the center of the map.
    * Reduced the Item and creep levels of the 4 Red camps in the center of the map.
    * The 6 center goldmines have been reduced in difficulty of creep camps.
 
 
 
# (6)Dragonblight
 
    * The two center creep camps have been pushed away from pathable area to prevent accidental attacks.
    * The players alliance settings have been changed to favor 2v2.
 
 
 
# (6)Moonglade – New Map File
 
    * Two center creep camps and buildings have been removed.
    * Added two tavern to the center of the map.
    * Opened up all chokepoints
    * Added some tree to all start location to help harvesting.
 
 
 
# (6)Everfrost
 
    * Added a few trees to Yellow and Teal start location to ensure lumber harvesting balance.
    * Added ground Anti-Air units to the East and West Red creep camps.
 
 
 
Bonus Maps Added to Battle.net
 
# (6)Everfrost
# (6)Sunrock Cove
# (8)Full Scale Assault
# (4)Phantom Grove
# (2)Shrine of the Ancients
# (8)Hurricane Isle
# (6)Emerald Shores
# (4)Deathrose
# (6)Duststorm
# (8)Cherryville
# (12)Worm War (this is a trigger map)
# (10)Skibi’sCastleTD
# (2)TerenasStand
 
BALANCE CHANGES
 
Items
 
# Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount.
# Wand of Lightning shield now has 2 charges down from 3.
 
Undead
 
# Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
# Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
# Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber.
# Destroyer armor reduced to 3 from 4.
 
Orc
 
# Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession.
# Ensnare duration reduced from 15 seconds to 12 seconds.
# Batrider hit points reduced to 325 from 400.
 
Night Elf
 
# Tree of Life build time increased to 120 seconds from 110 seconds.
 
Human
 
# Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2.
 
WORLD EDITOR CHANGES
 
Trigger Editor
 
# The "Image" category and actions now appear after the "Item" category.
# The "Ubersplat" category and actions now appear after the "Unit Group" category.
# Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
# Fixed script generation errors when using variables of the following types:
 
    * Attack Type
    * Combat Sound
    * Damage Type
    * Effect Type
    * Pathing Type
    * Sound Type
 
 
# Sorted lightning type presets.
# Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
# Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
# Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
 
    * (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
    * (Unit) Event Response - Damage Source
    * (String) Game - Ability Name
    * (String) Game - Ability Effect Art Path (was Ability Effect Art)
    * (String) Game - Ability Effect Sound Name (was Ability Sound)
    * (String) Hero - Hero Proper Name
    * (String) Trigger - Trigger Name
    * (Real) Lightning - Red Color of Lightning
    * (Real) Lightning - Green Color of Lightning
    * (Real) Lightning - Blue Color of Lightning
    * (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
 
 
# Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
 
    * Environment - Change Terrain Type
    * Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
    * Floating Text - Suspend/Resume
    * Floating Text - Permanent/Expires
    * Floating Text - Change Color
    * Floating Text - Change Lifespan
    * Floating Text - Change Fading Age (was Change Fadepoint)
    * Floating Text - Change Age
    * Game - Enable/Disable Selection (was Enable/Disable Select)
    * Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
    * Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
    * Image - Create
    * Image - Change Color
    * Image - Change Render State
    * Image - Change Render Always State
    * Image - Change Above Water State
    * Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
    * Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
    * Lightning - Set Lightning Effect Color
    * Unit - Add Classification
    * Unit - Remove Classification
    * Unit - Issue Drop Item Order (was Drop Item On A Point)
    * Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
    * Unit - Issue Give Item Order (was Drop Item On A Unit)
    * Unit - Damage Area
    * Unit - Damage Target
    * Unit - Decrease Level Of Ability For Unit
    * Unit - Increase Level Of Ability For Unit
    * Unit - Set Level Of Ability For Unit
    * Ubersplat - Create
    * Ubersplat - Change Render State
    * Ubersplat - Change Render Always State
 
 
# Added an event and three new trigger functions for future tournament support:
 
    * (Trigger Event) Tournament Event
    * (Real) Tournament Time Remaining
    * (Integer) Tournament Melee Score
    * (Integer) Tournament Finish Rule
 
 
 
CHANGES
 
Categories
 
# Image: Category and actions now appear after the "Item" category.
# Ubersplat: Category and actions now appear after the "Unit Group" category.
 
Literals
 
# Terrain Type: Appended "Cliff" to the cliff texture names, to distinguish them from non-cliff textures.
# Lightning Type: Sorted them. Renamed "Life Drain" to "Drain Life". Renamed "Mana Drain" to "Drain Mana".
 
Types
 
# Attack Type: Fixed script generation errors when used for variables.
# Combat Sound: Fixed script generation errors when used for variables.
# Damage Type: Fixed script generation errors when used for variables.
# Effect Type: Fixed script generation errors when used for variables.
# Pathing Type: Fixed script generation errors when used for variables.
# Sound Type: Fixed script generation errors when used for variables.
 
Functions
 
# (Integer) Terrain Pathable: Clarified name and grammar text, added hint, fixed script generation errors. This is now a Boolean function.
# (Unit) Damage Source: Now appears in the correct place in the list of unit functions.
# (String) Ability Name: Changed category, now appears in the correct place in the list of string functions.
# (String) Ability Effect Art: Clarified name and grammar text, added hint, now appears in the correct place in the list of string functions.
# (String) Ability Sound: Clarified name and grammar text, now appears in the correct place in the list of string functions.
# (String) Hero Proper Name: Added hint, now appears in the correct place in the list of string functions.
# (String) Trigger Name: Now appears in the correct place in the list of string functions.
# (Real) Alpha Color of Lightning: Changed category, clarified name, added hint, now appears in the correct place in the list of real functions.
# (Real) Red Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
# (Real) Green Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
# (Real) Blue Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
 
Conditions
 
# Terrain-Type Comparision: Removed the dash from the name for consistency.
 
Actions
 
# Environment - Change Terrain Type: Clarified grammar text, added hint.
# Environment - Turn Pathing On/Off: Clarified name and grammar text, changed hint.
# Floating Text - Suspend/Resume: Clarified grammar text.
# Floating Text - Permanent/Expires: Clarified grammar text.
# Floating Text - Change Age: Clarified grammar text, added hint.
# Floating Text - Change Color: Clarified hint.
# Floating Text - Change Lifespan: Clarified grammar text, added hint.
# Floating Text - Change Fadepoint: Clarified grammar text, added hint.
# Game - Enable/Disable Select: Clarified name and grammar text, added hint.
# Game - Enable/Disable Drag Select: Clarified name and grammar text.
# Game - Enable/Disable Pre Select: Clarified name and grammar text.
# Image - Create: Clarified grammar text, added hint.
# Image - Change Color: Added hint.
# Image - Change Render State: Clarified grammar text.
# Image - Change Render Always State: Clarified grammar text.
# Image - Change Above Water State: Clarified grammar text.
# Lightning - Create Lightning Effect At Points: Clarified name and grammar text.
# Lightning - Move Lightning Effect: Clarified name and grammar text.
# Lightning - Change Lightning Effect Color: Clarified name and grammar text, added hint.
# Unit - Add Classification: Clarified grammar text, added hint.
# Unit - Remove Classification: Clarified grammar text, added hint.
# Unit - Drop Item On A Point: Clarified name and grammar text.
# Unit - Drop Item In Slot: Clarified name and grammar text, added hint.
# Unit - Drop Item On A Unit: Clarified name and grammar text.
# Unit - Damage Area: Clarified grammar text, added hint.
# Unit - Damage Target: Clarified grammar text, added hint.
# Unit - Decrease Level Of Ability For Unit: Clarified grammar text and hint.
# Unit - Increase Level Of Ability For Unit: Clarified grammar text and hint.
# Unit - Set Level Of Ability For Unit: Clarified grammar text and hint.
# Ubersplat - Create: Clarified grammar text, added hint.
# Ubersplat - Change Render State: Clarified grammar text.
# Ubersplat - Change Render Always State: Clarified grammar text.


Message édité par Malganis le 20-09-2005 à 00:03:02

---------------
interessant :o a voir , faut en prendre et en laisser mais c est quand même déroutant
 
http://video.google.com/videoplay? [...] 1177953720
 
n°4583909
doug
QC
Posté le 20-09-2005 à 00:03:03  profilanswer
 

http://www.battle.net/forums/war3/ [...] 752039&P=1
 
Déjà pour un commentaire plus constructif =/
 
edit: owned une seconde


Message édité par doug le 20-09-2005 à 00:03:27
n°4583910
Malganis
Posté le 20-09-2005 à 00:07:32  profilanswer
 

dis tout de suite je poste pas des commentaires constructifs :P


---------------
interessant :o a voir , faut en prendre et en laisser mais c est quand même déroutant
 
http://video.google.com/videoplay? [...] 1177953720
 
n°4583911
doug
QC
Posté le 20-09-2005 à 00:12:25  profilanswer
 

Ben avant que tu edit c'était que  
 
désolé , trop de joie :D
 
avec un titre du genre PPPPPAAAAAAATTTTTTTTCCCCCCCHHHHHH
 
Mais par contre c'est bien de tenir au courant les autres :P

n°4583912
Krystal
Fiends' user retraité
Posté le 20-09-2005 à 01:03:05  profilanswer
 

Hum? de la merde?  
J'explique :  
Changements à la limite du ridicule tellements ils ne vont rien changer (hormis les bats mais bon c'est que de la team donc ca compte pas) ; non-résolution du hack qui sévit depuis quelques jours ; maps : on se fout de la gueule de ... nous ouais.
 
Bon bref gg Blizzard une fois de plus.

n°4583913
fov-kill
GL and Have FOV
Posté le 20-09-2005 à 01:03:16  profilanswer
 

Ouais merci blizzard...

n°4583915
Malganis
Posté le 20-09-2005 à 01:12:18  profilanswer
 

je me demande a quoi ca va servir de baisser les hp des bats? c est pas une unité suicidaire a la base?  :cry:  
 
sinon , le buff des necros .. enorme joke a part qu  on va peut etre voir nhufad le ressortir :P :heink:  
 
le nerf des destros .... ne change rien du tout en fait
l ensnare .. mouais .. a la rigueur ..
le staff de tp elfe : tiens , on a rien fait?  :cry:  
les tours humaines : enfin un bon point , maintenant euh ... bin il n y aura plus d humains sur battle.net !
le temps de construction de l expand elfe : ils auraient pas plutot pu dire aux creep d attauqer une expand posée avant de creeper le spot?


---------------
interessant :o a voir , faut en prendre et en laisser mais c est quand même déroutant
 
http://video.google.com/videoplay? [...] 1177953720
 
n°4583916
codesub
...mais le violet me va mieux!
Posté le 20-09-2005 à 01:40:20  profilanswer
 

+1 Kristal
 
Quand j'ai vu le patch je me suis dit super ils vont corriger le hack ben apparement non!
 
Changement UD (que je joue tout le temps) pas mal oui , mais ca va rien changer de façon drastique, les necros en RT sortiront plus vite ...mouais!


---------------
Chevalier-Lieutenant Litinine Paladin Level 60 sur Nerz'hul
Légionaire DarkLiti Mage Troll Level 60 sur Archimonde
 
n°4583918
Krystal
Fiends' user retraité
Posté le 20-09-2005 à 01:49:24  profilanswer
 

Malganis a écrit :

je me demande a quoi ca va servir de baisser les hp des bats? c est pas une unité suicidaire a la base?  :cry:


 
Bien dit, jcrois que c'est le truc le plus risible du patch :lol:

n°4583921
[plop]Snak​e
Posté le 20-09-2005 à 02:19:23  profilanswer
 

Ouasi gt t tout content je vois un nouveau patch que se dl, cool enfin du neuf ... je regarde le log .... bon bah j'irai faire une game ou 2 contre orc pour voire que les raider c'est un peu moins nimp il n'a plus que 1.6 fois le temps de tuer ta fiend sous ensnare au lieu de 2 fois  puis je repartirai sur dota en attendant la 1.20 ... ou que je change de jeu ....


Message édité par [plop]Snake le 20-09-2005 à 02:19:50
n°4583932
Isendir
Posté le 20-09-2005 à 10:22:31  profilanswer
 

ya tout de même un pti effort, meme si ya des trucs ridicules, les pauvres de blizzard savent plus quoi faire :p.
Sinon c'est koi le bug qui sévit ? ( dsl chui un peu à la masse pour war 3 en ce moment :S )
Le nerf des bats servira à les faire moins lamer avec leur feu liquide je crois, donc pour nous les ud ça change rien quoi ( à par le nerf des destros, ouais à peine).
Reste le nouveau AMM, très attendu je pense, ainsi que les cartes...
A part echo isle ou chui content des changements le reste chai pas trop quoi en penser.

n°4583934
rodkor
Posté le 20-09-2005 à 11:42:17  profilanswer
 

je dirais juste un truc : ils ont nerfé les destro youpiaaaaaaai :) (bon, ok c'est symbolique, mais n'empeche, les whinners comme moi sont obligé de sourrir en lisant ça ;)
 
ah... ils ont nerfé l'upgrade des tours humaines aussi... ah bon ? y avait un upgrade sur les tours humaines ? ;) ;)
 
J'ai l'impression aussi qu'ils veulent pousser les joueurs ud vers plus de necros, me gourres-je ?  En fait ils se disent : on va pousser les uds à jouer necro comme ça ils vont oublier fiends / destro... ^^


Message édité par rodkor le 20-09-2005 à 11:43:25
n°4583936
Stac E_him​self
o oe tau i here
Posté le 20-09-2005 à 11:48:36  profilanswer
 

Il est vrai que ce patch n'a pas l'air très novateur, mais bon advienne que pourra.
 
Sinan petite question à propos des news de la blizzard team, ils nous ont annoncés un reset prochainement mais ça fait plus d'un mois que j'ai eu ce message sur b.net, quelqu'un pourrait me doire s'il c'est attendu dans les jours prochains , très prochain.

n°4583937
eltharion
Atteint de MuseMania
Posté le 20-09-2005 à 12:00:14  profilanswer
 

En gros le seul truc bien dans ce patch c'est la modification d'echo isles qui devient enfin jouable contre orc mais sinon pour le reste lolol quoi TT

n°4583938
Kuchiki By​akuya
Stfu.
Posté le 20-09-2005 à 12:32:57  profilanswer
 

Salut ;)
 
Le premier message veut dire que plus besoin de configurer son routeur/firewall pour faire des parties custom et inviter des gens en at ? si oui je dois faire quoi sur mon port libéré 6112 ? je le supprime ?
 
A plus ;)
 
Goff

n°4583942
h3r3t1c
cataliseur
Posté le 20-09-2005 à 13:38:04  profilanswer
 

non ca veut dire que les firewall software ne vont plus reconnaitre war3.exe car il aura changé et que donc faudra redonner lui redonner l'accès au net, comme tout les autres patchs en gros

n°4583960
Kuchiki By​akuya
Stfu.
Posté le 20-09-2005 à 17:27:52  profilanswer
 

Ok donc j'ai juste a renouveller mon accès autoriser. C'est fais :) merci a plus ;)
 
Goff

n°4583975
midvalley
huhu
Posté le 20-09-2005 à 21:39:28  profilanswer
 

Citation :

* All creep with the ability to posses units have been removed this map.


seul point positif pour moi :p


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